I'm struggling to learn because the tutorial doesn't tell you that rocks randomly turn into flint or grindstones; the mention of random generation instead of only having to destroy stuff would have completely cleared up my massive confusion. And if they're not random then I misunderstood something and I feel like something was not taught correctly. If it's character-dependent on the two starting protagonists, then I have no idea of how to consistently move one particular character to one particular spot.
It also doesn't tell you that grindstones don't get consumed in the crafting process (I know they don't in real life but I thought in the context of this being a computer game, all 2:1 combinations become 1), so I got really confused about whether I made something, because the sharpened flint and flint were imperceptibly different on my monitor against the dark background behind the micro islands, so I thought that nothing had changed. There are so many easy ways to fix this UI problem, which could all possibly even be combined but none of them were taken:
- An option to show the names of items when moused over
- Some kind of flash effect over the spot of the island that creates a new item
- A light-colored bubble background behind hovering items
Additionally, the dark buttons of knives, machetes, etc. against an already-dark background make them very hard to see, so I didn't even see that there is an equation at the bottom of the crafting chart. It would be way more helpful if their background buttons could be light-colored instead.
Lastly, the options screen in the main menu was a bit weird and sort of claustrophobic to pan through, since it only shows so much of the settings on the screen at one time; it would be nice to see a far taller column on either the left or right sides of the game screen.
I'm sorry, but I can't currently recommend the title to others because of these UI problems, but I will instantly change my mind once these are addressed. The graphics and audio work rock, at minimum.