Update 2.1 - Tile Fixes
Before I go into more detail about some of the changes, let's have a look at the changes in summary:
- Fixed tiles by changing ground and border dimensions and positioning (more to that in a second).
- As a consequence, flairs and markers are slightly offset in the 840x840px overlay variants (-10px on the y-axis for flat-bottom tiles, -2px for pointy-bottom tiles) and paths, roads and rivers were adapted to the new ground dimensions.
- New naming scheme for paths, roads and rivers (see further below).
- Borderless tiles are available as a separate download on itch.io (check out the isle-of-lore-2-hex-tiles-borderless.zip). This download contains the borderless tiles only, no other source files, documentation or anything else.
- Fixed wrong paths in some of the Color Mapper files generating overlay tiles (thanks to Chris from the Discord server).
- Updated the documentation files, including the color palette table (which now includes all the colors across all my Isle of Lore 2 packs).
A member of my Discord server (Besnoel) pointed out that the tiles were not completely regular, which means all sides having an equal length. To fix that, I adjusted the dimensions of the ground images and all the borders as well as their positioning within a 840x840px tile (accepting some rounding errors of course, as we work with rasterized images here). All tiles had to be rebuilt as a result. The following image shows a comparison between an old tile and a new tile with fixed positioning. The changes are overall barely noticeable, because the adjustments are mostly a couple pixels.
The following table provides the exact changes made to the ground images and the thin, medium and thick borders, for both flat-bottom and pointy-bottom tiles. The same table can be viewed in the documentation (under changelog). You can see how the fix had a bigger effect on the flat-bottom tiles.
Entity | Size Before | Size Now | Position Before | Position Now |
---|---|---|---|---|
Ground (Flat) | 725x634 | 725x628 | 57, 103 | 57, 106 |
Ground (Pointy) | 624x728 | 628x725 | 108, 56 | 106, 57 |
Border Medium (Flat) | 795x708 | 795x688 | 22, 66 | 22, 76 |
Border Medium (Pointy) | 688x792 | 688x795 | 76, 24 | 76, 22 |
Border Thin (Flat) | 758x668 | 758x656 | 41, 76 | 41, 92 |
Border Thin (Pointy) | 654x756 | 656x758 | 93, 42 | 92, 41 |
Border Thick (Flat) | 812x720 | 812x703 | 14, 60 | 14, 68 |
Border Thick (Pointy) | 708x812 | 703x812 | 66, 14 | 68, 14 |
Besides these changes there's a new naming scheme for paths, roads and rivers. A thanks to Discord server member Leonid, who pointed this idea out. Instead of naming paths, roads and rivers with codes for north (n), south (s) etc. in their file name, they now use a bit mask to denote which sides of a tile the path, road or river is connecting to, with a 1 indicating a connection and 0 otherwise, starting in the north for flat-bottom tiles and in the north-east for pointy-bottom tiles, going clockwise. The following image demonstrates the new naming scheme for the file overlay_river_c100100_8.png.
This should make using paths, roads and rivers programmatically much easier.
I hope the changes are useful. Happy creating! :)
Best regards,
Steven
Files
Get Isle of Lore 2: Hex Tiles
Isle of Lore 2: Hex Tiles
Set of hex tiles and icons for fantasy maps in your video game or print tabletop rpg!
More posts
- Isle of Lore 2: Hex Tiles - The Big 2.0 UpdateJun 21, 2023
- Introducing Isle of Lore 2: Hex Tiles RegularDec 02, 2019
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