Update 2.1 - Tile Fixes


Before I go into more detail about some of the changes, let's have a look at the changes in summary:

  • Fixed tiles by changing ground and border dimensions and positioning (more to that in a second).
  • As a consequence, flairs and markers are slightly offset in the 840x840px overlay variants (-10px on the y-axis for flat-bottom tiles, -2px for pointy-bottom tiles) and paths, roads and rivers were adapted to the new ground dimensions.
  • New naming scheme for paths, roads and rivers (see further below).
  • Borderless tiles are available as a separate download on itch.io (check out the isle-of-lore-2-hex-tiles-borderless.zip). This download contains the borderless tiles only, no other source files, documentation or anything else.
  • Fixed wrong paths in some of the Color Mapper files generating overlay tiles (thanks to Chris from the Discord server).
  • Updated the documentation files, including the color palette table (which now includes all the colors across all my Isle of Lore 2 packs).

A member of my Discord server (Besnoel) pointed out that the tiles were not completely regular, which means all sides having an equal length. To fix that, I adjusted the dimensions of the ground images and all the borders as well as their positioning within a 840x840px tile (accepting some rounding errors of course, as we work with rasterized images here). All tiles had to be rebuilt as a result. The following image shows a comparison between an old tile and a new tile with fixed positioning. The changes are overall barely noticeable, because the adjustments are mostly a couple pixels.

The following table provides the exact changes made to the ground images and the thin, medium and thick borders, for both flat-bottom and pointy-bottom tiles. The same table can be viewed in the documentation (under changelog). You can see how the fix had a bigger effect on the flat-bottom tiles.

Entity Size Before Size Now Position Before Position Now
Ground (Flat) 725x634 725x628 57, 103 57, 106
Ground (Pointy) 624x728 628x725 108, 56 106, 57
Border Medium (Flat) 795x708 795x688 22, 66 22, 76
Border Medium (Pointy) 688x792 688x795 76, 24 76, 22
Border Thin (Flat) 758x668 758x656 41, 76 41, 92
Border Thin (Pointy) 654x756 656x758 93, 42 92, 41
Border Thick (Flat) 812x720 812x703 14, 60 14, 68
Border Thick (Pointy) 708x812 703x812 66, 14 68, 14

Besides these changes there's a new naming scheme for paths, roads and rivers. A thanks to Discord server member Leonid, who pointed this idea out. Instead of naming paths, roads and rivers with codes for north (n), south (s) etc. in their file name, they now use a bit mask to denote which sides of a tile the path, road or river is connecting to, with a 1 indicating a connection and 0 otherwise, starting in the north for flat-bottom tiles and in the north-east for pointy-bottom tiles, going clockwise. The following image demonstrates the new naming scheme for the file overlay_river_c100100_8.png.

This should make using paths, roads and rivers programmatically much easier.

I hope the changes are useful. Happy creating! :)

Best regards,
Steven

Files

isle-of-lore-2-hex-tiles-borderless.zip 210 MB
Version 2.1 Sep 21, 2023
isle-of-lore-2-hex-tiles.zip 390 MB
Version 2.1 Sep 21, 2023
isle-of-lore-2-hex-tiles-borderless.zip 210 MB
Version 2.1 Sep 21, 2023

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