is there an option for the line thickness between the hexes... or no line at all?
Isle of Lore 2: Hex Tiles Regular
A downloadable asset pack
Isle of Lore 2: Hex Tiles Regular is fully packed with hex tiles, icons and overlays to create stunning fantasy maps for your video games, tabletop rpgs or print projects, be it a commercial endeavour or just to spice up your pen and paper roleplay campaign! They are compatible with both Hex Kit and the Tiled Editor.
Over 300 tiles, spanning forests, grasslands, hills, valleys, mountains, moors, cities and oceans, 30 location icons as well as overlays including paths, roads and rivers. Flair overlays add more information to a tile, for example indicating a tile's difficulty with a skull. Marker overlays could show the players' current position.
The source files (Krita/Photoshop) allow you to modify the tiles and overlays or create completely new ones!* The hexes are 174x198 px in size, which is 1.5x1.7 cm on paper, with 300 dpi.
*The single elements like trees are not part of this pack, but you can copy them over from source file to source file, so they are basically there. A complete set of elements will be part of my next asset pack (so I don't have to update them across multiple asset packs when I make changes to them!)
There will be an asset pack similar to the original Isle of Lore, but in this style, and if you want to keep up-to-date, don't forget to subscribe to my Mailing List or join my Discord! My Mailing List subscribers received a 25% discount. While that promotion is over, make sure to join for future offers!
License: If you bought the assets, this license grants you the right to use the game assets provided, consisting of the images, in any number of non-commercial and/or commercial projects, including software, websites, games and print projects. No attribution is required. You are allowed to modify the game assets. Do not distribute, re-package or sell the modified and/or unmodified game assets on their own or as part of a collection, except if they are content files of your non-commercial or commercial project.
In order to download this asset pack you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:
- Introducing Isle of Lore 2: Hex Tiles Regular48 days ago
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Every single hex tile has its own Krita/Photoshop source file, where the elements are put one by one, with a mask on top which deletes everything outside the hex and then on top the border. So if you go into the source files, you could hide the border and/or the mask and create your own border and/or mask on top (which is, of course, some work you had to do for every single hex source file you need).
The image above shows the original hex (left), the hex without the border (center) and the hex without the border and without the mask (right).
For what do you need the hexes if I may ask (out of curiosity)? For Hex Kit, I wouldn't recommend thin borders or no borders at all.
Hey there Steven, just to be clear about the license: if I bought the tileset, can I use it in an opensource game project? This should fall under the non-commercial type, and the assets will be distributed together with the opensource code .
That's okay! I just don't want that people redistribute the assets themselves in a way that they would buy your project only to have access to the assets themselves, but if it's an actual game they download and play, that's fine!
So I understand that you just don't want people to resell your creation, is that it? Because putting it in an opensource game means people have direct access to the assets, like the FantasyHex tile set used here: https://github.com/yairm210/Unciv/tree/master/android/Images/TileSets/FantasyHex (I am in fact planning to use your tileset in Unciv just like this)
Of course, Unciv is also being distributed as a binary for download and play on desktop PC and Android phone.
Yes, reselling or making them available in the sense of "here are the hex tiles for your use so you don't have to pay for them" would be problematic. Being open source doesn't change much, because even if they are not open source, depending on the framework or engine, you could often still gather them from the content files anyways. I guess you don't have to dump the tiles' source files in there?
Really hoping here that people are honest enough to pay for the work I've put in if they want to use them for themselves in their hobby or commercial projects. :)
Next great assets. Someday I will use them, but for now I need to learn more :) It's great to see you doing well.
How about Loot Castle 2 :P ?
Steven, this is a great pack, looking forward to putting it to use!