Isle of Lore 2: Hex Tiles
A downloadable asset pack
Isle of Lore 2: Hex Tiles is fully packed with hex tiles, icons and overlays to create stunning fantasy maps for your video games, tabletop rpgs or print projects, be it a commercial endeavour or just to spice up your pen and paper roleplaying campaign!
Across both orientations (flat-bottom and pointy-bottom) and 10 tiles per biome, there are 2160 tiles in total, spanning forests, grasslands, meadows, hills, valleys, mountains, deserts, jungles, swamps, cities, wheat fields and oceans, spiced up by 30 location icons as well as overlays including paths, roads and rivers. Flair overlays add more information to a tile, for example indicating a tile's difficulty with a skull. Marker overlays could show the players' current position.
The 30 location icons cover typical buildings and natural sites.
Instead of using the tiles from the pack, you can assemble your own tiles in a graphics program or create landscapes in your game engine with the included elements. There are enough instances of each type of element to ensure visual variety.
The tiles have a resolution of 840x840 px, which equals 7.11x7.11 cm or 2.8x2.8 inches if printed at 300 dpi. They come as png-files, but are accompanied by data-files which allows you to edit and export all the tiles in batch with my tool Tile Builder. The following picture illustrates the idea behind Tile Builder.
With Tile Builder you could take the thin, medium and thick borders from the pack and re-export all the tiles with a different border or no border at all!
The elements also come in their single parts, separated by layers, in case you want to change the colors and re-export them with my tool Color Mapper in batch! The following picture shows Color Mapper assembling a pine tree as well as assembling and re-coloring one.
Are the colors not quite what you need for your project, or do you have variations like an autumn forest in mind? Together with both Color Mapper and Tile Builder you could re-color all the elements and then re-export all the tiles with the re-colored elements, without any manual editing of the elements or tiles themselves!
Bought the pack on another platform? No problem! Write me and I'll give you access to the pack here on itch.io! Don't forget to subscribe to my Mailing List, where I share updates and exclusive discounts, including a 25% discount my subscribers received at the very release of this asset pack (that promotion is over though). To connect with other creators using my assets, feel free to join my Discord Community.
License This license grants you the right to use the game assets provided, consisting of the images, in any number of non-commercial and/or commercial projects, including software, websites, games and print projects. No attribution is required. You are allowed to modify the game assets. Do not distribute, re-package or sell the modified and/or unmodified game assets on their own or as part of a collection, except if they are content files of your non-commercial or commercial project.
Check out my other Isle of Lore 2 packs:
Status | Released |
Category | Assets |
Rating | Rated 4.9 out of 5 stars (33 total ratings) |
Author | Steven Colling |
Made with | Krita, Adobe Photoshop |
Tags | Fantasy, Hand-drawn, hex, hexagon, hex-grid, map, overworld, print, Tabletop, Tileset |
Links | Mailing List, Discord |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:
Development log
- Update 2.1 - Tile FixesSep 21, 2023
- Isle of Lore 2: Hex Tiles - The Big 2.0 UpdateJun 21, 2023
- Introducing Isle of Lore 2: Hex Tiles RegularDec 02, 2019
Comments
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Can the Tile Builder generate sprite sheets?
Ok, I solved it with other tools.
Out of curiosity, what tool did you use?
I use free tex packer .
In the case where I don't render the ground, the position of the ground is black, can TileBuilder output a picture where the blank space is transparent?
This should be transparent as far as I'm aware of... can you send me your script file, so I can have a look? (info@stevencolling.com)
Edit: this was a bug and it is now fixed in the version 1.3 of Tile Builder! Thanks for pointing out the issue. :-)
Hi Steven, do you have the source files for the grey border behind the promo graphics on this page. It would perfectly represent an edge of the explored area in my game :)
Do you mean this? If so, there isn't really a source file (it's all drawn on one layer). If you mean the shore around the example map at the very top, it's also directly drawn around that map on one layer, but here is the source file nonetheless.
Yeah, the shore is what i meant. Thanks, I appreciate it.
I can't seem to get these to import into Hex Kit without some kind of misalignment. They look fine in the import dialogue and I'm able to adjust the tile so that the yellow line is on the line, but when using them in the editor, the tiles are too wide and there's either overlap or a gap, as if the tiles are too wide.
Edit: After banging my head against this for a while, the problem seems to be that some of the assets are not square. I assume these are not tiles at all, but rather are meant to be used with your other utilities for customizing tiles. (For context, Hex Kit's default tileset comes with empty borders as the base for a new map, so it didn't seem strange to me at all that empty borders would be a tile of their own.)
Hey BlueCorvid!
Sorry for the inconvenience! :(
The tiles should work with HexKit. Also sorry for the cascade of questions, but I hope we can fix the issue together! Which tiles are you trying to make work with HexKit? With a border or without one? Flat or pointy? What do you mean with "empty borders"? Can you post a screenshot of it looking weird?
Thanks for taking the time!
Steven
would love a color palette!
The documentation in the pack includes (almost at the bottom of the page) a color palette table of all the colors used in the Isle of Lore 2 series! :)
:0 thank you for letting me know :D
Is it possible to make squares instead of a hexagon?
Do you require square tiles for a video game project and if so, which game engine or framework (Unity, Godot etc.), or for a print project?
I am making a game for the browser in HTML, CSS and JavaScript.
You could render a square and then use the single elements from the pack (trees, bushes etc.) and create the tiles in the engine direclty. What do you think?
Why do tiles have such big alpha? Wouldn't it be better to crop canvas to it's content?
The idea was to make overlaying images (like borders, locations etc.) easier and more consistent, especially in respect to some tile mapping programs where you have a fixed tile size. That means you could switch out tiles with different borders and apply location overlays without having to change anything regarding their size or positioning, as everything is 840x840px.
Do you need help cropping them or was it more a question out of curiosity? :-)
Thank you for the answer. Just curious.
Hello! I bought your beautiful tiles in the hopes of using them with Hexkit. Do you happen to have a guide somewhere for this?
I'm grateful to have so many options for changing and customizing the tiles, but since I just want to use them simply, all the different folders are a little overwhelming for me.
Thank you for any help.
Hey! Let's have a look at this:
1. Depending on if you want to make a flat-bottom or pointy-bottom hex map, copy all the flat-bottom or pointy-bottom tiles from "HexMapMaker\Tiles\Isle of Lore 2" into a new folder somewhere. All the folders with flat-bottom tiles start with "flat." and all the pointy-bottom tile folders start with "pointy.".
2. Create a new map with "File > New" and choose flat-top if you want flat-bottom tiles (or pointy-bottom otherwise).
3. Go to "File > Import Tiles" and navigate to the folder you copied the tile folders into and click on the "Select Folder"-button in the bottom-right of the file dialog. Do not select or navigate into any tile folder!
4. A window should open up where you can adapt a yellow line. Change it in such a way that the yellow line is right in the middle of the thick black tile border. It usually already is when I'm importing tiles. Then click "Save".
5. In the toolbox window where you can choose the tiles from, select "Isle of Lore 2" (or whatever you named your tile folder) from the drop box.
6. You should now be able to click on the tiles in the tile palette and then place them on your hex map.
If you get stuck somewhere, let me know! :)
Thank you very much, that's a huge help! 💙
I really love the art style, beautiful. There is just a little thing that bothers me. It is a detail but i feel the hexagonal frame borders are too thick.
It must be easy to make that change but i just wanted you to know, maybe there are other people to would want lighter borders.
But great art none the less ! :)
Thanks! The pack comes with 2 more borders (one thicker and one thinner) and together with my Tile Builder tool you can re-export all the tiles automatically with a thinner border (or no border at all).
Hey, i just saw it... sorry i should have check the entire web page ! ^^' Thanks for your patience. :)
You didn't miss anything! After your comment, I added that info to the web page today! :D
Heyo! I've actually got the same problem as David below, though I purchased this set from here lol. More specifically, the PNGs and PSDs all appear lighter as if their contrast was lightened. I wonder if maybe its an exporting issue? Same boat though, lovely work!
Sorry for the inconvenience!
So you bought the pack here on itch.io and downloaded "isle-of-lore-2-hex-tiles-regular-final.zip" (not "old-legacy-files")? Can you post a screenshot of one of the assets you refer to?
Thanks!
Edit: we resolved the issue over email! :)
Hey, no problem! I actually downloaded both but would prefer to use the sprite sheets in the legacy files, lol. On second look, however, I did find the regular color versions in the non-legacy zip! So those are there.
For reference, this is how all visual files in the legacy zip appear (PNGs and PSDs).
If you have the sprite sheets in their original colors on hand, would I be able to pester you via email to secure them? Haha
Not sure if I understand correctly, but the old version (legacy files with pale colors) has sprite sheets in a folder called "Sprite Sheets" (top level). But you want the new version (darker, more saturated) as sprite sheets, correct? If so, I would sadly have to refer you to sprite sheet creating programs (or texture atlas generators). Or did I misunderstand something? :-)
(There are also no legacy files (pale color palette) in the isle-of-lore-2-hex-tiles-regular-final.zip)
Hello, I just bought "Isle of Lore 2: Hex Tiles Regular" in roll20 and for some strange reason the colors don't show like here, they are much lighter. Is there a way to fix this problem? In any case, I think it's a fantastic job.
Sorry for the inconvenience. I didn't update the pack on all other storefronts yet, but you can shoot me a mail at info@stevencolling.com and I can give you the packs you bought on Roll20 here on itch.io. Would that be a solution for now? :)
Ah ok. That would be great! Thank you.
Guess this is some stupid question but I have to ask it anyway as I saw no comparable question here: Is this tileset usable for a tool like HeKit?
Yes, it is! If you got problems setting it up, write me at info@stevencolling.com or ask for help on my Discord! :)
Worked perfect with the documentation included with the files. THX
Would love to see some more buildings like the windmill such as lumbermills and so on :D Love this and the strategy figures pack. I've been using for the past few weeks and it's been a pleasure!
Great to hear you enjoy it! I put the sawmill on my list of figures I might add some time in the future! :)
this may be a dumb question but what those numbers (20x) in gray close to each image represent?
How many variants of that element exist in the pack. The "60x" next to the pine tree, for example, means that the pack contains 60 pine trees. The idea is to have some variation with the elements, so a forest doesn't consist of dozens of identical trees! :)
Nice job! I bought the summer sale and plan to use Spine to make some animations with your icon. I think it will works great.
That sounds interesting, I hope the rigging works! If you want, feel free to share the results! :)
ok, i will
Incredible update. Already bought on dtrpg but I will be purchasing again to support the 2.0 tiles and the amazing (free!) editing tools. Thanks for incorporating so many requests! Looking forward to the 2027 3.0 update.
Thank you for the kind words and the support, although you can get a free itch.io-key if you bought it somewhere else, just hit me up! :)
The 2027 update will have self-conscious AI tiles, just started working on it... :P
Love your work ! I was happy to buy this pack and the strategy figures one. Can't wait to make a honey heist and mausritter adventures :)
Oh, I played Mausritter once, cool game! Good luck! :D
i bout the bundle last night on roll20 and I'm excited to use them, I hope there will be more biomes in the future, i would love to make a whole world map using your tokens :)
Thanks and glad to hear you like them! If you want the pack unlocked on itch.io too, let me know via mail (info@stevencolling.com)! :)
oh sweet, I'll add that to my to-do list today :)
This is awesome! There is also obscured hex tile such as fog of war on its?
No, there's no fog of war tile sadly, but that's actually a good idea I'll consider! :)
Thank you for considering :)
I've added a cloud tile to the pack! :)
Great tile set! Could use some more terrains though. Snowy and Desserty and stuff.
I've added desert tiles as well as winter variants for all the tiles (except the ones where it doesn't make sense)! :)
I would like to ask whether you will consider creating some realistic modular maps in the future? Because I am also designing wargame with historical theme.
Not as of now, but out of curiosity, what exactly do you mean with "realistic"? Do you have visual references to share? :)
sry, I don't know how to describe it, so I found some wargame maps as examples:
At the same time, I also love your artwork ISLE OF LORE very much. However, due to the subject matter, I am trying to explore the feasibility of using this art in my games, but I have to say, you are really a great game artist.
Interesting examples and thank you for your kind words! I hope I can come around to make an all-new set at one point, but right now there's too much on my plate! :(
Thank you very much for your reply. I will continue to follow you:)
I'm assuming that the edited versions with the gray overlay being removed that you mentioned isn't on the horizon? (1 year check-in)
I'm still working on the software I have to get done before reworking the packs! :( So much work, I'm sorry!
Hey there, it's been 3 years since I've originally requested this feature, I see that several other things have been done by you since. What is the status on the gray overlay being removed as an option.
Thank you for your understanding (as I figured 3 years is a good amount of time to patiently wait without seeming like a nag).
You are right, I should have done it already and will get around doing it, soon, promise! :)
I've finally finished the big update, which features not only a darker, more saturated color palette, but also a workflow to re-color the elements and tiles automatically with two of my new tools (Color Mapper and Tile Builder), so you can make the elements and tiles fit your project! Here is a list of changes from the update! Hope you enjoy it and sorry for the long wait! :3
Thank you for doing this! Are you able to do this for your other sets? I bought all of your assets.
Yes, I just released the update for Strategy Figures and will do it for Terrain Icons and Status Icons, too! :)
These tiles look awesome!! Any chance for an arctic or sandy set?
Thanks! It's on my list, but no idea if and when I come around doing them! :)
I know, two years have passed, but I wanted to let you know that I've added desert and winter tiles! Better late than never? ;D
Hey Steven, I love your artwork and what you've done so far and I'm planning to use this in a dungeon and dragon type game so I was wondering if I could get your email for commissions if there's anything I would like in the pack. If I have to pay extra then its fine with me but please tell me first before you make the art because I won't always have the money on me. Thanks in advance and I'm looking forward to hopefully working with you! (my email is quinton1609@gmail.com if your interested)
Hey Monke! My email is info@stevencolling.com. If you want to commission art, we can talk about that. If you are low on funds, you can also just write your ideas here and I put them on my list, but I can't give you a guarantee then if and when I come around doing it! :)
I want to make a hex based board and in a Carcassonne style and I want to use your artwork. But I'm having issues figuring it how to design it so the pieces can fit together randomly and not always a set map layout. Any advice or suggestions?
I'm not sure if I understand correctly, but I assume you want to use the tiles without a border and that they are tiling/pattern perfectly on said border to build a continuous map?
yep that exactly it.
The seamless tiling at the borders is not possible with this set, I fear! :( Is the tiling only a stylistic choice or is it relevant to the gameplay?
not relevant I think I’m just go with a boarder. It might work better anyway. Making it border less is just tough
Yeah! Good luck! If you want, you can post your progress on my Discord so we can all have a look! :D
gorgeous art style!
glad you like it! :)
Hey, Steven! I really like work you done. Do you have any plans for making something related to this hex tiles with the same style? Maybe new terrains like desert? Looking forward for new works ;)
Good luck!
Thank you very much! I'm working on new tiles, but I can't give you a time estimate, as it will take some time until I finished other work and projects! :)
I've added desert tiles to the set! :)
Hey! Nice to see that you still update this set. Great job! Thank you!
Based on the name including "Regular", might we be so lucky as to see a flat-top version in future?
Maybe! Can't guarantee, but I hope I can come around to do variations and different perspectives!
Also hoping for flat-top tiles in the near future. Awesome work, otherwise.
I know, two years have passed, but I wanted to let you know that the new update includes both pointy-bottom and flat-bottom tiles!
Would you make a top down grid version? Hex is wonderful, but I have a hard time creatively figuring out a way for a user to navigate it without using a mouse.
It's on my list, but I can't tell you when I come around (or if at all).
No worries! Also I'm not too familiar with photoshop/krita. But I'm wondering, how do I remove the "gray" overlay on all of the images? I didn't realize all of the images were faded/gray. Does that make sense?
It's the color palette, but I'm working on an alternative palette which is more saturated. Right now you could use Krita to change the colors by playing around with "Filter > Adjust > Burn" and "Filter > Adjust > HSV Adjustment".
Any update on the saturation improvements? These look great artwise but the faded look honestly strains the eyes heavily.
No update yet, as I want to redraw everything with saturated colors and in a higher resolution instead of just color correcting them! Sorry! :(
You could put together a map and saturate it by yourself in the meantime; if you have problems with graphics software like Krita or Photoshop, I'm happy to help! :)
Would you consider doing a set of these for outer space stuff? There's a ton of hex kit material for fantasy, but not so much sci-fi.
I'll think about it, but I'm likely focusing on fantasy in the near future! :)
OMG YASSS some sorta space/scifi set would be awesome!!!
Hey man, I'm using these + your status icons for a game I'm working on, it's turning out well and I'm approaching a finished game. Would you be interested in working on a logo in this style for said game? I would love to contact you on Discord about this, if you have it, and I'm more than willing to pay for your work.
I'm Steven#1915 on Discord! :)
Sweet! Sent you a friend request, mine is chewy#9326 :)
Hello! This looks very nice, congrats! Your mailing list and your website don't seem to be responding though, is that normal? Cheers!
It seems that my mailing list provider (MailerLite) currently has server problems, given their recent Twitter messages. I'm very sorry, but I guess we have to wait a bit! :(
Thank you for letting me know, though! ;D
It's a pleasure! 😉 I really like your first Isle of Hope, and I will probably buy it tomorrow. I'm just hesitant because it feels as though you've switched to Isle of Hope 2. Do you plan to extend these tiles like you did with the second version?
And on that note, would you create some assets for winter/cold environments (for Isle of Hope 1 or 2)? I'm planning a game of Ironsworn RPG, and I'd love to use your assets!
Edit: Just realised, I'm on the second Isle of Hope, my message makes less sense 😂
The question is: should I buy Isle of Hope 2 because you don't plan to continue the first one, or is there any hope for an extension? 😅
Hey there and thanks for reaching out! Nice to hear that you love the style. When I changed from Isle of Lore 1 to Isle of Lore 2, I was really happy with the results (the palette, finer lines and more details), so I want to stick with the second iteration for now (sorry!). Cold environments are on my list, but it will probably take some time until I'll get around. I hope that answers your question!
Heard a lot about Ironsworn. What type of environments would you like to have beyond cold variants of the existing ones?
Since I've not yet bought the pack (will do in the day), I haven't reviewed everything that's inside. I'm guessing overlays for boats and rivers, maybe icons that could represent a traveling party or a firecamp, etc. But some stuff might already be there 😅 I'm discovering the game at the same time I'm discovering FoundryVTT. Since I'm planning to do a solo run of the RPG, I will come back with my feedback if you want to :)😊
Sure! :)
Hi Steven, this looks amazing! Thank you for your work!
Do you plan on doing similar stylized packs in other biomes, like Snow & Desert?
Have a good day!
Thank you very much and yes, I have a list of biomes I want to add, but I can't tell you if/when I get around to it! :)
Yeah, a wasteland/desert biome would be stellar!
Put it on the list!
+1 for the snow biome :D
Added new biomes, including deserts and winter biomes!
Hey Steven, great work! You inspired me to create a new game with your assets (I'll use mostly the "standard" set with also the small characters). I'm currently working on it.
Do you plan on adding new stuff to this collection style?
Hey Alariann, thank you for the compliment! Yes, I'm working on a bunch of new sets in this Isle of Lore 2 style! If you subscribe to my mailing list (if not already), I let you know when I release something new, together with a discount. Don't forget to post the game here when you finished it! :)
is there an option for the line thickness between the hexes... or no line at all?
Every single hex tile has its own Krita/Photoshop source file, where the elements are put one by one, with a mask on top which deletes everything outside the hex and then on top the border. So if you go into the source files, you could hide the border and/or the mask and create your own border and/or mask on top (which is, of course, some work you had to do for every single hex source file you need).
The image above shows the original hex (left), the hex without the border (center) and the hex without the border and without the mask (right).
For what do you need the hexes if I may ask (out of curiosity)? For Hex Kit, I wouldn't recommend thin borders or no borders at all.
I know, this is an old post, but for the sake of other people reading this: the new update allows to re-export all the tiles without a border with the help of my Tile Builder tool. Cheers! :)
Hey there Steven, just to be clear about the license: if I bought the tileset, can I use it in an opensource game project? This should fall under the non-commercial type, and the assets will be distributed together with the opensource code .
That's okay! I just don't want that people redistribute the assets themselves in a way that they would buy your project only to have access to the assets themselves, but if it's an actual game they download and play, that's fine!
So I understand that you just don't want people to resell your creation, is that it? Because putting it in an opensource game means people have direct access to the assets, like the FantasyHex tile set used here: https://github.com/yairm210/Unciv/tree/master/android/Images/TileSets/FantasyHex (I am in fact planning to use your tileset in Unciv just like this)
Of course, Unciv is also being distributed as a binary for download and play on desktop PC and Android phone.
Yes, reselling or making them available in the sense of "here are the hex tiles for your use so you don't have to pay for them" would be problematic. Being open source doesn't change much, because even if they are not open source, depending on the framework or engine, you could often still gather them from the content files anyways. I guess you don't have to dump the tiles' source files in there?
Really hoping here that people are honest enough to pay for the work I've put in if they want to use them for themselves in their hobby or commercial projects. :)
Got it Steven 👍 Yes the source Krita/PTS files wont be in the source tree, only PNG. Looking forward to your units/figures pack by the way. Great works!
Thank you! :)
Next great assets. Someday I will use them, but for now I need to learn more :) It's great to see you doing well.
How about Loot Castle 2 :P ?
One day! :P
Steven, this is a great pack, looking forward to putting it to use!